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Version 0.1.1
c!pp Introduction to the game up until the free-roaming phase Tutorial Background images for free-roaming 413 Images 8 Animations 6000 Words
Version 0.1.1A
c!pp Events: Not really a event but I added a small epilogue sequence at the end of the game introduction. The previous description on what role the potion will play in the game seemed to not be clear enough, so that new sequence is hopefully clearing that ...
Version 0.1.2
c!pp Events: 19 new regular events, you find them by visiting various locations and doing stuff UI: you can now use keyboard shortcuts to visiting locations, select options, skip time and open journal. You have various settings for that in the preferences ...
Version 0.1.2B
c!pp Changed the vote button in the journal to show if the rule or else can be unlocked or if it's not implemented. Added some text to the description of some rules, clubs or buildings, stating that they are not yet implemented and cannot be voted on. Som...
Version 0.1.3
c!pp Cafeteria: Introduced Cafeteria Cafeteria: Added 6 Events to Cafeteria Cafeteria: Added new Rule for Cafeteria or other things (Adelaide seems to be stressed sometimes...) Courtyard: Added 3 Events to Courtyard School Building: Added 3 new Events t...
Version 0.1.3B
c!pp fixed a Crash when game tries to download Supporter List, while having no internet connection added possibility to deactivate download of supporter list from web in the settings, internal list is then used. possibly fixed a crash on MacOS (can't real...
Version 0.1.4
c!pp added 1242 images which doubles the image count up to 2370 images total added 128 new animations (most of them are for the Movie Sandbox) added about 10 new regular events added about 5 new work events added some repeatable naughty time with se...
Version 0.1.4A
c!pp fixed error when loading old save-game saved during event some refinement
Version 0.1.4B
c!pp Added a bit of information about the use of old savegames on game startup Added a bit of information about member credits on game startup fixed error preventing some people from entering office some refinement
Version 0.1.4C
c!pp Added Changelog in Main Menu Disabled Cafeteria Upgrade Fixed wrong label used in Aona Bra Event Fixed missing image in one of Cafeteria Events
2. Registering the Event
Here I show you how to register your eventh{pt .}c!pp, so the game is able to call the event and integrate it into it's systems. On the last page we created the Event event_label. Now before registering, we need to decide, where the Event will be stored. Fo...
3. Conditions for Events
Here we talk about Conditions.c!pp In this game, Conditions are implemented in a special way. Here the conditions are represented by the Condition-Object. The Condition-Object itself doesn't do much but it serves as base for the different condition types. T...
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c!pp This page only exists to provide images visible for not registered users.
4. Data for Events
On this page we talk about how we can generate varying datah{pt .}c!pp to the event so it can then use that data to change itself. This is useful if for example you want to rotate between characters every time the event is called or if you want the event to p...
5. Images for Events
Let's add some images to the event! c!pp Adding images is very similar to adding values. First we must provide the image for that we have to define a Pattern in the Event definition. The Pattern is define with the Pattern class, which takes a key for identify...
6. Changing Stats in Events
Let's change some Stats! c!pp To change stats in the Event there are two methods. one to change stats for the characters and one to change the money. The first method to change stats for characters in general is change_stats_with_modifier. That one is a labe...
Example
Here is an example on how a full file with the event and its definition could look like.c!pp init 1 python: set_current_mod('mod') event_label_event = Event(3, "event_label", TimeCondition(day = "5-10", month = "2-", daytime = "f"), ...
Default Number Pattern
A default number pattern describes, for this game, how a set or range of numbers can be described in a string. Many objects, like Conditions, accept either numbers or a string containing this default number pattern. This pattern consists of multiple possible...
EventStorage
h{pt A class that is designed to manage and store events within the game.}c!pp class EventStorage(name: str, location: str, *options: Option, fallback: Event = None, fallback_text: str = "There is nothing to do here") The EventStorage class is designed to ma...